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000070_gred@agog.demon.co.uk_Thu Dec 1 22:44:59 PST 1994.msg
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Article: 323 of comp.graphics.packages.lightwave
Xref: netcom.com comp.graphics.packages.lightwave:323
Path: netcom.com!csus.edu!uop!pacbell.com!ames!hookup!swrinde!pipex!demon!agog.demon.co.uk!gred
Newsgroups: comp.graphics.packages.lightwave
From: gred@agog.demon.co.uk (Gwynne Reddick)
References: <3b4664$oce@odin.community.net> <1994Nov25.145148.13996@leeds.ac.uk> <shfCzuqzx.7r2@netcom.com> <3b8njo$618@sundog.tiac.net> <9 <3bav2j$d0h@sundog.tiac.net>
Organization: AGOG
X-Newsreader: TIN [version 1.2 PL2]
Subject: Re: LW's on a 2000
Date: Tue, 29 Nov 1994 00:18:34 +0000
Message-ID: <9411290054.AA000wb@agog.demon.co.uk>
Sender: usenet@demon.co.uk
Lines: 23
Glenn M. Saunders (krishna@max.tiac.net) wrote:
: How complex were your scenes? You think 16 + 2 meg chip would be enough?
Erm, I find comlexity a bit hard to quantify, 70000 polygons seemed to be about
the limit of useability in 14 megs. We were doing a whole sequence of tunnels
at the time, morphing from one to another etc.
With 18 megs, you should be able to get some pretty complex scenes together.
Hope this helps,
Gwynne.
--
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* *
* Gwynne Reddick "We`re not dropping out here, *
* London, England We`re Infiltrating and taking over!" *
* Email gred@agog.demon.co.uk _oO Terrence Mckenna Oo_ *
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