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Text File  |  1995-03-23  |  2KB  |  39 lines

  1. Article: 323 of comp.graphics.packages.lightwave
  2. Xref: netcom.com comp.graphics.packages.lightwave:323
  3. Path: netcom.com!csus.edu!uop!pacbell.com!ames!hookup!swrinde!pipex!demon!agog.demon.co.uk!gred
  4. Newsgroups: comp.graphics.packages.lightwave
  5. From: gred@agog.demon.co.uk (Gwynne Reddick)
  6. References: <3b4664$oce@odin.community.net> <1994Nov25.145148.13996@leeds.ac.uk> <shfCzuqzx.7r2@netcom.com> <3b8njo$618@sundog.tiac.net> <9 <3bav2j$d0h@sundog.tiac.net>
  7. Organization: AGOG
  8. X-Newsreader: TIN [version 1.2 PL2]
  9. Subject: Re: LW's on a 2000
  10. Date: Tue, 29 Nov 1994 00:18:34 +0000
  11. Message-ID: <9411290054.AA000wb@agog.demon.co.uk>
  12. Sender: usenet@demon.co.uk
  13. Lines: 23
  14.  
  15. Glenn M. Saunders (krishna@max.tiac.net) wrote:
  16.  
  17. : How complex were your scenes?  You think 16 + 2 meg chip would be enough?
  18.  
  19. Erm, I find comlexity a bit hard to quantify, 70000 polygons seemed to be about
  20. the limit of useability in 14 megs. We were doing a whole sequence of tunnels
  21. at the time, morphing from one to another etc.
  22.  
  23. With 18 megs, you should be able to get some pretty complex scenes together.
  24.  
  25. Hope this helps,
  26.  
  27. Gwynne.
  28.  
  29.  
  30. --
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  32. -
  33. *                                                                          *
  34. * Gwynne Reddick                     "We`re not dropping out here,         *
  35. * London, England                     We`re Infiltrating and taking over!" *
  36. * Email gred@agog.demon.co.uk             _oO Terrence Mckenna Oo_         *
  37. *                                                                          *
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